There’s a funny thing about group-based games — they naturally create their own audience. When people play together, compete, argue, celebrate small wins and laugh at each other’s mistakes, the experience becomes something they instantly want to share. And in entertainment, “I want to bring someone next time” is probably the strongest marketing tool you can get.
That’s why formats like Game TV don’t rely purely on ads or heavy promotion. Once the first groups try it, the social loop kicks in on its own. Friends bring friends, families come back with new members, coworkers return with an entirely different team. It’s a small mechanic with a surprisingly big effect.