It’s about forgiveness. Systems that assume human error, small failures and imperfect conditions tend to survive much longer than those built for ideal scenarios only.
When recovery is part of the design, stress levels drop — for owners and for players alike. There’s no panic, no long troubleshooting sessions, no feeling that everything depends on one fragile point. Each issue has a clear boundary and a clear way out.
That’s the difference between a business that feels risky and one that feels steady. Not because nothing ever goes wrong, but because nothing going wrong ever turns into a big deal.
Till next time,
Game TV Team